OnColliderEnter
Do things when an object with a rigidBody and collider collides with another collider.
Example
local table = {}
function table:OnColliderEnter(collision)
print("I collided!")
end
return Class(nil,nil,table)
User Variables
No user variables.
FAQ
Where do I add this script?
OnColliderEnter
is a function that can be called from all luascripts as long as the object has a rigidBody
and a collider
that is NOT set to OnTrigger
.
Any way to see which object I collided into?
Yes, just call print(collision.gameObject.name)
to get the name of the object you collided with.
Any way to only trigger when I hit something really hard?
Yes, just return when the sqrMagnitude
is below a certain value.
local table = {
minimumSqrMagnitute = 2,
}
function table:OnColliderEnter(collision)
if collision.relativeVelocity.sqrMagnitude < self.minimumSqrMagnitute then
return
end
print("I collided really hard!")
end
return Class(nil,nil,table)